Listing of new and altered perks
Various perks have been modified from base Vokriinator or added. This is a listing so you know more or less what to expect.
| New perk | Skill | Description |
|---|---|---|
| Light weapon throw | One-handed 40 | You can throw any one-handed weapon, dealing 120% of their regular melee damage. They will return to your hand automatically. |
| Heavy weapon throw | Two-handed 40 | You can throw any two-handed weapon, dealing 120% of their regular melee damage. They will return to your hand automatically. |
| Whirlwind shield | Block 40/70 | Power attack or Bash to create a whirlwind, reducing strike and arrow damage by 40/80% and negating spells for 2s. Getting hit within the first 0.4s will stagger the attacker. |
| Mighty grip | Heavy Armor 20/60/100 | Grabbing a character under 60/140/250 Health while your weapons are unsheathed will ragdoll them. |
| Antimagic shell | Heavy Armor 20/50/80 | If wearing all Heavy Armor, increases Magic Resistance by 10/20/30%. |
| Steel fist | Heavy Armor 20 | Increases unarmed damage by 5% of your current Stamina when using unarmed attacks in combat while wearing heavy gauntlets. Requires two free hands. |
| Heavy/Light rider | Heavy Armor/Light armor 30 | Horses you ride move 50% faster and regenerate Stamina faster. |
| Tireless march | Heavy Armor 40/70 | Regenerate 2%/4% of your maximum stamina per second when standing still or walking (but not running or sprinting) while wearing all Heavy Armor. |
| Wrestler | Heavy Armor/Light armor 40 | Characters ragdolled through yanking or Mighty Grip can be looted with the gravity glove even if they are above 50% health. Stamina cost for grabbing enemies is reduced by 70%. |
| Body toss | Light armor 20/80 | Stamina cost of yanking and foot yanking is reduced by 50/90%. |
| Marathon runner | Light armor 40 | Sprinting doesn’t cost any stamina when outside of combat if not wearing Heavy Armor. |
| Foe flinger | Light armor 60 | You may throw others by yanking with only one hand. |
| Leadership | Speech 20/40 | One/Two of your followers does not count towards XP penalties for having multiple followers. |
| Dragon tongue | Speech 20 | Learn a random word of power and gain 1 dragon soul. For every 20 points in your Speech skill, you will obtain one more dragon soul and unlock one more random word of power. |
| Time to Duel | Speech 20 | Once every 24 ingame hours, when you start a Triple Triad duel, your opponent will have stronger cards but also more gold to bet depending on his cards’ strength. |
| Screw the rules | Speech 40 | At the beginning of a Triple Triad match, if you dislike the rules being used, you may choose to randomize them. |
| Shadow Realm | Speech 60 | At will, challenge any humanoid up to 10 levels above your own to a Triple Triad duel. They will have stronger cards than usual. The loser is left on the verge of death and paralyzed for 30 seconds. |
| Duel the monsters | Speech 80 | You may use the Shadow Realm power on undead, daedra and automatons. |
| Disguise | Pickpocket 20 | Grants the Disguise power. While enabled, can disguise as a member of various factions by donning that faction’s gear while out of sight. You will lose bounties obtained while in disguise if you escape unrecognized. |
| Method actor | Pickpocket 60/100 | You are 50/99% less likely to be discovered when disguised. |
| Sharp Eye | Sneak 30 | Grants the at-will powers “Spot Detection” which outlines humanoids within 150 feet detecting you for 30 seconds, and “Night Eye” which grants improved night vision for 120 seconds. |
| [Skill] Sorcerer | Any magic skill 40 | [Skill] spells last 15% longer and are 15% more effective if not wearing armor. |
| Modified perk | Skill | Description |
|---|---|---|
| All mastery perks | All | Prerequisites are now 20/40 instead of 0/20 |
| Experimenter | Alchemy 30 | Also grants the “Harvest Ingredients” spell to gather ingredients in an area |
| Adrenaline | Alchemy 80 | Now increases movement speed by 15% instead of 10% |
| Intuitive magic | Alteration 50/80 | Now only works with spells of schools for which you have a mastery perk |
| Block mastery | Block 20/40 | Now also restores 10/20 stamina on a successful weapon parry (not shield block) |
| Soul siphon | Enchanting 20 | Now traps 15% of the victim’s soul instead of 5% and works on all killing blows |
| Enchanting mastery | Enchanting 20/40 | Enchantments are 25/50% stronger instead of 20/40% |
| Staff recharge | Enchanting 40/70 | Prerequisite lowered to 40, added a second level at enchanting 70 that recharges 20 points per second |
| Iron Fist | Light Armor 20 | Doesn’t work while wearing heavy gauntlets |
| As a leaf | Light Armor 30/70 | Movement speed increased by 10/20% when not wearing Heavy Armor. Also unlocks double jump. |
| Windrunner | Light Armor 50 | Now increases movement speed by 15% instead of 10% |
| Lockpicking Mastery | Lockpicking 20/40 | Weaker/All locks are easier to pick and increases carry weight by 50/100 points. Receiving training in Lockpicking also increases the Pickpocket skill if it is lower. |
| Robber’s eye | Lockpicking 30 | Now can occur every 12-24h. |
| Pickpocket Mastery | Pickpocket 20/40 | Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points. Receiving training in Pickpocket also increases the Lockpicking skill if it is lower. |
| Thief’s eye | Pickpocket 30 | Now can occur every 12-24h. |
| Lawless World | Pickpocket 30 | Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 20% of your Pickpocket skill level each hour. |
| Smithing Mastery | Smithing 20/40 | You can create Novice (Steel/Bonemold) items at a forge or anvil, and improve them twice as much. All items can be improved 5%/15% more. |
| [Material] Smithing | Smithing (varies) | Can create [Material] armor and weapons at forges, and improve them twice as much. [Material] equipment you wield is 5% more effective. |
| Irresistible Dance | Speech 50 | Prerequisite is now Speech 50 instead of 30. |
| Golden Fiddle | Speech 80 | Prerequisite is now Speech 80 instead of 40. |
| Encore | Speech 60 | Prerequisite is now Speech 60 instead of 40. |
| Lord of the dance | Speech 100 | Prerequisite is now Speech 100 instead of 90. |
| Merciless Storm | Speech 80 | Grants the “Merciless Storm” power. At will, spend stamina equal to 5 times your current shout cooldown to cancel it, allowing you to shout again immediately afterwards. |
| Dovahzulaan | Speech 100 | For 20 seconds after using Merciless Storm, any shout you use also carries the previous shout. |
| Sneak mastery | Sneak 20/40 | Increases sneaking effectiveness by 20/40% instead of 15/30% |